Points of Interest (from the compile log):
- This compile took 00:26:58 (HH:MM:SS), which is - shockingly - only about a minute more than the last major compile. Looks like even just a little bit of optimization goes a long way!
- Individual times:
RAD 25:59 (12:18 for LDR and 13:41 for HDR).
- Vertex buffer at 43.9% capacity.
- Waterindex buffer 66.1% full. This is going to become a major problem very soon.
- LDR and HDR leaf ambient buffers are now both 62.3% full.
- Entity data buffer is filled to 69.1% capacity: does anyone out there know how the engine dies when this gets close to full?
- 14,321 faces (it literally doubled) for a grand total of 974,366,720 square feet of surface area, meaning that if you unfolded all the buildings and layed them flat on the ground, they’d cover an area the size of Manhattan; just over 90 square kilometers.
- The .bsp itself totals 22.45mb, which is about three megs lower than last time.
Orange, grey, darker grey, grass! Stairs!
All told, this ramp/stair combination took about two days, or 6ish hours of straight work. Building with this many nonright angles in Hammer is just plain not easy. I still haven’t compiled this, either, due to that gameInfo bug I mentioned a few posts back.